25 lines
455 B
C++
25 lines
455 B
C++
#ifndef XD3DBASETEXTURE_H
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#define XD3DBASETEXTURE_H
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#include "xasset.h"
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class XGpuTextureFetchConstant;
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class XD3DResource;
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class XD3DBaseTexture : public XAsset
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{
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public:
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XD3DBaseTexture();
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~XD3DBaseTexture();
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virtual void ParseData(QDataStream* aStream) override;
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virtual void Clear() override;
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private:
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unsigned int mMipFlush;
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XGpuTextureFetchConstant* mFormat;
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XD3DResource* mResource;
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};
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#endif // XD3DBASETEXTURE_H
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