- Migrate from set_global/get_global to ctx_set/ctx_get - Replace if-else chains with match() expressions - Update inline pointer handling patterns - Improve GfxWorld and asset parsing structures - Clean up redundant code across 60+ definition files Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
15 lines
392 B
Plaintext
15 lines
392 B
Plaintext
type gfxtexture [display="GFX Texture"]
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{
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const PTR_INLINE = -1;
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const PTR_INLINE_STREAMING = -2;
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// GfxTexture is a union of different texture types
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// For inline data (-1 or -2), parse load def
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i32 base_map_ptr;
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ui("base_map_ptr", "Base Map Ptr");
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if (base_map_ptr == PTR_INLINE || base_map_ptr == PTR_INLINE_STREAMING) {
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load_def = parse_here("gfximageloaddef");
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}
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}
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