XPlor/definitions/cod/fastfile.xscript
njohnson 144ed7b83d Fix remaining match() call in fastfile.xscript
Convert platform_u32 match to if-else chain.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 13:01:21 -05:00

106 lines
2.6 KiB
Plaintext

type fastfile [root, display="Fast File"] byteorder LE
{
criteria {
// Simplified: just check file extension for now
require _ext == "ff";
}
// Read header bytes needed for detection
company_s = ascii(bytesat(0, 2));
filetype_s = ascii(bytesat(2, 2));
signage_s = ascii(bytesat(4, 1));
magic_s = ascii(bytesat(5, 3));
version_i = u32at(8);
// Detect game based on header signature
detected_game = "UNKNOWN";
if (company_s == "IW" && filetype_s == "ff") {
detected_game = "COD4";
}
if (company_s == "Ta" && filetype_s == "ff") {
detected_game = "COD8";
}
// Read platform field (byte 12-16)
platform_u32 = u32at(12);
// Detect platform based on version and platform field
detected_platform = "UNKNOWN";
// Early version-based platform detection
if (version_i == 5) { detected_platform = "PC"; }
if (version_i == 6) { detected_platform = "XBOX360"; }
if (version_i == 12) { detected_platform = "PS3"; }
if (version_i == 14) { detected_platform = "WII"; }
// version match replaced
if (version_i > 276 && version_i < 1000) {
if (platform_u32 == 0) { detected_platform = "PC"; }
if (platform_u32 == 1) { detected_platform = "XBOX360"; }
if (platform_u32 == 2) { detected_platform = "PS3"; }
if (platform_u32 == 3) { detected_platform = "WII"; }
if (platform_u32 == 4) { detected_platform = "WIIU"; }
}
// Set globals early so they're available for all parsing
ctx_set("game", detected_game);
ctx_set("platform", detected_platform);
ctx_set("version", version_i);
ctx_set("company", company_s);
// ---- UI fields ----
company_s = company_s;
ui("company_s", "Company");
filetype_s = filetype_s;
ui("filetype_s", "File Type");
is_unsigned = (signage_s == "u");
ui("is_unsigned", "Is Unsigned");
magic_s = magic_s;
ui("magic_s", "Magic");
version_i = version_i;
ui("version_i", "Version");
game_s = detected_game;
ui("game_s", "Game");
platform_s = detected_platform;
ui("platform_s", "Platform");
platform_u32 = platform_u32;
ui("platform_u32", "Platform ID");
if (version_i == 5) {
byteorder LE;
} else {
byteorder BE;
}
seek(0);
u16 company_u16;
u16 file_type_u16;
u8 u_char;
u8 v1;
u8 v0a;
u8 v0b;
u32 platform_u32;
// Read and decompress zone file
compressed_zone = read(EOF);
decompressed_zone = compressed_zone |> zlib;
// Export decompressed zone file FIRST (before parsing)
write_file(_basename + ".zone", decompressed_zone);
// Then parse the zone structure
zonefile = decompressed_zone |> parse zonefile;
}