XPlor/definitions/asura/xbox360.xscript
njohnson 8f07bf0b72 Update Asura XScript definitions with new syntax
- Migrate from bracket attributes to ui() function calls
- Enhance chunk parsing with improved structure definitions
- Add additional metadata fields to chunk handlers
- Update Xbox 360 texture and archive definitions

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 12:10:29 -05:00

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// Xbox 360 compressed archive (Sniper Elite, AVP, etc.)
// XMemCompressed data containing Asura archive
type xbox360 [root, display="Xbox 360 Archive"] byteorder BE
{
criteria {
require _ext == "xbox360";
// XMemCompress signature: 0x0FF512ED or 0x0FF512EE
sig1 = u32at(0);
require (sig1 == 0x0FF512ED || sig1 == 0x0FF512EE);
}
// Read signature info for display
u32 xmem_signature;
u32 xmem_flags;
xmem_signature = xmem_signature;
ui("xmem_signature", "XMem Signature");
xmem_flags = xmem_flags;
ui("xmem_flags", "XMem Flags");
// File size info
compressed_size = size();
compressed_size = compressed_size;
ui("compressed_size", "Compressed Size");
// Read entire file - decompressor handles header parsing
seek(0);
compressed_data = read(EOF);
// Decompress with XMemDecompress (handles header internally)
decompressed_data = compressed_data |> xmem;
decompressed_size = len(decompressed_data);
decompressed_size = decompressed_size;
ui("decompressed_size", "Decompressed Size");
// Export decompressed data for inspection
write_file(_basename + ".asura", decompressed_data);
// Check decompressed data signature
if (decompressed_size > 8) {
dec_sig = ascii(bytesof(decompressed_data, 0, 8));
dec_sig = dec_sig;
ui("dec_sig", "Decompressed Signature");
is_asura = (dec_sig == "Asura ");
is_asura = is_asura;
ui("is_asura", "Is Asura Archive");
if (is_asura) {
archive = decompressed_data |> parse asura_archive;
ui("archive", "Archive Contents");
}
}
}