XPlor/definitions/asura/mapBE.xscript
njohnson 8f07bf0b72 Update Asura XScript definitions with new syntax
- Migrate from bracket attributes to ui() function calls
- Enhance chunk parsing with improved structure definitions
- Add additional metadata fields to chunk handlers
- Update Xbox 360 texture and archive definitions

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 12:10:29 -05:00

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// Map file (Big Endian, Sniper Elite, AVP, etc.)
// XMemCompressed data containing Asura archive
type mapBE [root, display="Map (Big Endian)"] byteorder BE
{
criteria {
require _ext == "mapbe";
// XMemCompress signature: 0x0FF512ED or 0x0FF512EE followed by 0x01000000
sig1 = u32at(0);
sig2 = u32at(4);
require (sig1 == 0x0FF512ED || sig1 == 0x0FF512EE);
require sig2 == 0x01000000;
}
// Read signature info for display
u32 xmem_signature;
u32 xmem_flags;
xmem_signature = xmem_signature;
ui("xmem_signature", "XMem Signature");
xmem_flags = xmem_flags;
ui("xmem_flags", "XMem Flags");
seek(0);
// Read entire file and decompress
compressed_data = read(EOF);
decompressed_data = compressed_data |> xmem;
// Export decompressed data
write_file(_basename + ".map.decompressed", decompressed_data);
// Check if decompressed data is an Asura archive
dec_sig = ascii(bytesof(decompressed_data, 0, 8));
is_asura = (dec_sig == "Asura ");
ui("is_asura", "Is Asura Archive");
if (is_asura) {
archive = decompressed_data |> parse asura_archive;
ui("archive", "Asura Archive");
}
}