XPlor/definitions/asura/chunks/stsa_chunk.xscript
njohnson 8f07bf0b72 Update Asura XScript definitions with new syntax
- Migrate from bracket attributes to ui() function calls
- Enhance chunk parsing with improved structure definitions
- Add additional metadata fields to chunk handlers
- Update Xbox 360 texture and archive definitions

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 12:10:29 -05:00

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// STSA - Asset List Chunk (reversed "ASTS")
// Contains asset/file listings
// Found in audio streaming archives (.asr files)
type stsa_chunk [display="STSA Asset List"] byteorder BE
{
// Standard 16-byte Asura chunk header
chunk_id = ascii(read(4));
u32 chunk_size;
u32 version;
u32 flags;
chunk_id = chunk_id;
ui("chunk_id", "Chunk ID");
chunk_size = chunk_size;
ui("chunk_size", "Chunk Size");
version = version;
ui("version", "Version");
flags = flags;
ui("flags", "Flags");
// File/asset count
u32 file_count;
file_count = file_count;
ui("file_count", "File Count");
// Sniper Elite III+ has an extra field indicating internal (0) or external (1) files
// Check version to determine format
if (version >= 3) {
u32 external_flag;
external_flag = external_flag;
ui("external_flag", "External Flag");
}
}