- Migrate from bracket attributes to ui() function calls - Enhance chunk parsing with improved structure definitions - Add additional metadata fields to chunk handlers - Update Xbox 360 texture and archive definitions Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
65 lines
1.9 KiB
Plaintext
65 lines
1.9 KiB
Plaintext
// Asset Resource file (Big Endian, Sniper Elite, AVP, etc.)
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// Can be raw Asura archive or XMemCompressed
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type asrBE [root, display="Asset Resource (Big Endian)"] byteorder BE
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{
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criteria {
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require _ext == "asrbe";
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// Accept either Asura signature or XMemCompress signature
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sig = u32at(0);
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is_xmem = (sig == 0x0FF512ED || sig == 0x0FF512EE);
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is_asura = (ascii(bytesat(0, 8)) == "Asura ");
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require (is_xmem || is_asura);
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}
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// Check if XMemCompressed
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sig = u32at(0);
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is_compressed = (sig == 0x0FF512ED || sig == 0x0FF512EE);
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is_compressed = is_compressed;
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ui("is_compressed", "XMem Compressed");
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if (is_compressed) {
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// Read signature info for display
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u32 xmem_signature;
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u32 xmem_flags;
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xmem_signature = xmem_signature;
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ui("xmem_signature", "XMem Signature");
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xmem_flags = xmem_flags;
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ui("xmem_flags", "XMem Flags");
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compressed_size = size();
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compressed_size = compressed_size;
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ui("compressed_size", "Compressed Size");
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// Read entire file and decompress
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seek(0);
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compressed_data = read(EOF);
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decompressed_data = compressed_data |> xmem;
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decompressed_size = len(decompressed_data);
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decompressed_size = decompressed_size;
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ui("decompressed_size", "Decompressed Size");
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// Export decompressed data
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write_file(_basename + ".asura", decompressed_data);
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// Parse decompressed archive
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if (decompressed_size > 8) {
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dec_sig = ascii(bytesof(decompressed_data, 0, 8));
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if (dec_sig == "Asura ") {
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archive = decompressed_data |> parse asura_archive;
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ui("archive", "Archive Contents");
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}
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}
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} else {
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// Parse as raw Asura archive
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archive = parse_here("asura_archive");
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ui("archive", "Asura Archive");
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}
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}
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