25 lines
606 B
Plaintext
25 lines
606 B
Plaintext
type materialpass [display="Material Pass"]
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{
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// Vertex declaration
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vertex_decl = parse_here("materialvertexdeclaration") [ui];
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// Vertex shader
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vertex_shader = parse_here("materialvertexshader") [ui];
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// Pixel shader (reusing existing pixelshader type)
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pixel_shader = parse_here("pixelshader") [ui];
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// Shader arguments
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u8 arg_count [ui, readonly, display="Arg Count"];
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u8 padding;
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// Parse argument array
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arguments = 0;
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if (arg_count > 0) {
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repeat(arg_count) {
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_arg = parse_here("materialshaderargument") [ui];
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arguments = push("arguments", _arg);
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}
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}
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}
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