Add XScript definitions for Rebellion's Asura engine formats: - Archive chunks (fcsr, acsr, rcsr) - Texture chunks (tsxt, xbtx2d_chunk) - Resource chunks and headers Used by games like Sniper Elite V2 on Xbox 360. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
30 lines
829 B
Plaintext
30 lines
829 B
Plaintext
// POSE - Pose/Animation Chunk
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// Contains pose and animation keyframe data
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// Found in .cut files
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type pose_chunk [display="POSE Animation Pose"] byteorder BE
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{
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// Standard 16-byte Asura chunk header
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chunk_id = ascii(read(4));
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u32 chunk_size;
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u32 version;
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u32 flags;
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chunk_id = chunk_id [ui, readonly, display="Chunk ID"];
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chunk_size = chunk_size [ui, readonly, display="Chunk Size"];
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version = version [ui, readonly, display="Version"];
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flags = flags [ui, readonly, display="Flags"];
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// Bone/joint count
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u32 bone_count;
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bone_count = bone_count [ui, readonly, display="Bone Count"];
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// Frame number
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u32 frame;
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frame = frame [ui, readonly, display="Frame"];
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// Pose flags
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u32 pose_flags;
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pose_flags = pose_flags [ui, readonly, display="Pose Flags"];
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}
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