43 lines
661 B
C++
43 lines
661 B
C++
#include "xmaterialinfo.h"
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XMaterialInfo::XMaterialInfo()
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: XAsset()
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, mName()
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, mGameFlags(0)
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, mSortKey(0)
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, mTextureAtlasRowCount(0)
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, mTextureAtlasColumnCount(0)
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, mDrawSurf()
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, mSurfaceTypeBits(0)
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{
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}
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XMaterialInfo::~XMaterialInfo()
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{
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}
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void XMaterialInfo::ParseData(QDataStream *aStream)
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{
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mName.ParsePtr(aStream, false);
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*aStream
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>> mGameFlags
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>> mSortKey
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>> mTextureAtlasRowCount
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>> mTextureAtlasColumnCount;
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mDrawSurf.ParseData(aStream);
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*aStream >> mSurfaceTypeBits;
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aStream->skipRawData(4);
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mName.ParseData(aStream);
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}
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void XMaterialInfo::Clear()
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{
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}
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