41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#include "zonefile_cod2_360.h"
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#include "xdatastream.h"
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#include <QFile>
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#include <QDebug>
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ZoneFile_COD2_360::ZoneFile_COD2_360()
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: ZoneFile()
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{
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pSetType(23, ASSET_TYPE_RAWFILE);
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pSetType(6, ASSET_TYPE_D3DBSP);
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pSetType(2, ASSET_TYPE_MATERIAL);
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pSetType(4, ASSET_TYPE_SHOCK_FILE);
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//pSetType(-1, ASSET_TYPE_FX);
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//pSetType(-1, ASSET_TYPE_SOUND);
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//pSetType(-1, ASSET_TYPE_XANIMPARTS);
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//pSetType(-1, ASSET_TYPE_COLLISION_MAP);
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//pSetType(-1, ASSET_TYPE_STRINGTABLE);
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//pSetType(-1, ASSET_TYPE_MENU);
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//pSetType(-1, ASSET_TYPE_TECHNIQUE_SET);
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//pSetType(-1, ASSET_TYPE_LOCALIZE_ENTRY);
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//pSetType(-1, ASSET_TYPE_GFX_MAP);
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//pSetType(-1, ASSET_TYPE_LIGHT_DEF);
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//pSetType(-1, ASSET_TYPE_FONT);
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//pSetType(-1, ASSET_TYPE_XMODEL);
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//pSetType(-1, ASSET_TYPE_GAME_MAP_SP);
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//pSetType(-1, ASSET_TYPE_COL_MAP_SP);
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//pSetType(-1, ASSET_TYPE_PHYSPRESET);
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//pSetType(-1, ASSET_TYPE_DESTRUCTIBLE);
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}
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ZoneFile_COD2_360::~ZoneFile_COD2_360()
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{
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}
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bool ZoneFile_COD2_360::Load(const QByteArray aFileData) {
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return true;
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}
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