XPlor/libs/zonefile/PC/zonefile_cod7_pc.cpp
2025-09-05 18:35:17 -04:00

62 lines
1.9 KiB
C++

#include "zonefile_cod7_pc.h"
ZoneFile_COD7_PC::ZoneFile_COD7_PC()
: ZoneFile()
{
pSetType(0, ASSET_TYPE_XMODELPIECES);
pSetType(1, ASSET_TYPE_PHYSPRESET);
pSetType(2, ASSET_TYPE_PHYSCONSTRAINTS);
pSetType(3, ASSET_TYPE_DESTRUCTIBLEDEF);
pSetType(4, ASSET_TYPE_XANIMPARTS);
pSetType(5, ASSET_TYPE_XMODEL);
pSetType(6, ASSET_TYPE_MATERIAL);
pSetType(7, ASSET_TYPE_TECHNIQUE_SET);
pSetType(8, ASSET_TYPE_IMAGE);
pSetType(9, ASSET_TYPE_SOUND);
pSetType(10, ASSET_TYPE_SOUND_PATCH);
pSetType(11, ASSET_TYPE_CLIPMAP);
pSetType(12, ASSET_TYPE_CLIPMAP_PVS);
pSetType(13, ASSET_TYPE_COMWORLD);
pSetType(14, ASSET_TYPE_GAMEWORLD_SP);
pSetType(15, ASSET_TYPE_GAMEWORLD_MP);
pSetType(16, ASSET_TYPE_MAP_ENTS);
pSetType(17, ASSET_TYPE_GFXWORLD);
pSetType(18, ASSET_TYPE_LIGHT_DEF);
pSetType(19, ASSET_TYPE_UI_MAP);
pSetType(20, ASSET_TYPE_FONT);
pSetType(21, ASSET_TYPE_MENULIST);
pSetType(22, ASSET_TYPE_MENU);
pSetType(23, ASSET_TYPE_LOCALIZE_ENTRY);
pSetType(24, ASSET_TYPE_WEAPON);
pSetType(25, ASSET_TYPE_WEAPONDEF);
pSetType(26, ASSET_TYPE_WEAPON_VARIANT);
pSetType(27, ASSET_TYPE_SNDDRIVER_GLOBALS);
pSetType(28, ASSET_TYPE_FX);
pSetType(29, ASSET_TYPE_IMPACT_FX);
pSetType(30, ASSET_TYPE_AITYPE);
pSetType(31, ASSET_TYPE_MPTYPE);
pSetType(32, ASSET_TYPE_MPBODY);
pSetType(33, ASSET_TYPE_MPHEAD);
pSetType(34, ASSET_TYPE_CHARACTER);
pSetType(35, ASSET_TYPE_XMODELALIAS);
pSetType(36, ASSET_TYPE_RAWFILE);
pSetType(37, ASSET_TYPE_STRINGTABLE);
pSetType(38, ASSET_TYPE_PACK_INDEX);
pSetType(39, ASSET_TYPE_XGLOBALS);
pSetType(40, ASSET_TYPE_DDL);
pSetType(41, ASSET_TYPE_GLASSES);
pSetType(42, ASSET_TYPE_EMBLEMSET);
pSetType(43, ASSET_TYPE_COUNT);
pSetType(44, ASSET_TYPE_ASSETLIST);
}
ZoneFile_COD7_PC::~ZoneFile_COD7_PC()
{
}
bool ZoneFile_COD7_PC::Load(const QByteArray aFileData) {
return true;
}