XPlor/libs/fastfile/PS3/fastfile_cod4_ps3.cpp

121 lines
3.1 KiB
C++

#include "fastfile_cod4_ps3.h"
#include "zonefile_cod4_ps3.h"
#include "utils.h"
#include "compression.h"
#include "statusbarmanager.h"
#include <QFile>
#include <QDebug>
FastFile_COD4_PS3::FastFile_COD4_PS3()
: FastFile() {
SetCompany(COMPANY_INFINITY_WARD);
SetType(FILETYPE_FAST_FILE);
SetSignage(SIGNAGE_UNSIGNED);
SetMagic(0);
SetVersion(0);
SetGame("COD4");
SetPlatform("PS3");
}
FastFile_COD4_PS3::FastFile_COD4_PS3(const QByteArray& aData)
: FastFile_COD4_PS3() {
if (!aData.isEmpty()) {
Load(aData);
}
}
FastFile_COD4_PS3::FastFile_COD4_PS3(const QString aFilePath)
: FastFile_COD4_PS3() {
if (!aFilePath.isEmpty()) {
Load(aFilePath);
}
}
FastFile_COD4_PS3::~FastFile_COD4_PS3() {
}
QByteArray FastFile_COD4_PS3::GetBinaryData() {
return QByteArray();
}
bool FastFile_COD4_PS3::Load(const QString aFilePath) {
StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/path", 1000);
if (aFilePath.isEmpty()) {
return false;
}
// Check fastfile can be read
QFile *file = new QFile(aFilePath);
if (!file->open(QIODevice::ReadOnly)) {
qDebug() << QString("Error: Failed to open FastFile: %1!").arg(aFilePath);
return false;
}
// Decompress fastfile and close
const QString fastFileStem = aFilePath.section("/", -1, -1);
SetStem(fastFileStem);
if (!Load(file->readAll())) {
qDebug() << "Error: Failed to load fastfile: " << fastFileStem;
return false;
}
file->close();
// Open zone file after decompressing ff and writing
return true;
}
bool FastFile_COD4_PS3::Load(const QByteArray aData) {
StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/data", 1000);
QByteArray decompressedData;
// Create a QDataStream on the input data.
QDataStream fastFileStream(aData);
fastFileStream.setByteOrder(QDataStream::LittleEndian);
// Parse header values.
SetCompany(pParseFFCompany(&fastFileStream));
SetType(pParseFFFileType(&fastFileStream));
SetSignage(pParseFFSignage(&fastFileStream));
SetMagic(pParseFFMagic(&fastFileStream));
SetVersion(pParseFFVersion(&fastFileStream));
int pos = 12;
// Loop until EOF or invalid chunk
while (pos <= aData.size()) {
// Read 2-byte BIG-ENDIAN chunk size
quint16 chunkSize;
QDataStream chunkStream(aData.mid(pos, 2));
chunkStream.setByteOrder(QDataStream::BigEndian);
chunkStream >> chunkSize;
pos += 2;
if (chunkSize == 0 || pos + chunkSize > aData.size()) {
qWarning() << "Invalid or incomplete chunk detected, stopping.";
break;
}
const QByteArray compressedChunk = aData.mid(pos, chunkSize);
decompressedData.append(Compression::DecompressDeflate(compressedChunk));
pos += chunkSize;
}
Utils::ExportData(GetStem() + ".zone", decompressedData);
ZoneFile_COD4_PS3 zoneFile;
zoneFile.SetStem(GetStem());
zoneFile.Load(decompressedData);
SetZoneFile(std::make_shared<ZoneFile_COD4_PS3>(zoneFile));
return true;
}