89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
#include "fastfile_cod2_360.h"
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#include "utils.h"
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#include "compression.h"
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#include "zonefile_cod2_360.h"
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#include <QFile>
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#include <QDebug>
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FastFile_COD2_360::FastFile_COD2_360()
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: FastFile() {
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SetCompany(COMPANY_INFINITY_WARD);
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SetType(FILETYPE_FAST_FILE);
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SetSignage(SIGNAGE_UNSIGNED);
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SetMagic(0);
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SetVersion(0);
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SetPlatform("360");
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SetGame("COD2");
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}
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FastFile_COD2_360::FastFile_COD2_360(const QByteArray& aData)
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: FastFile_COD2_360() {
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if (!aData.isEmpty()) {
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Load(aData);
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}
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}
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FastFile_COD2_360::FastFile_COD2_360(const QString aFilePath)
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: FastFile_COD2_360() {
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if (!aFilePath.isEmpty()) {
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Load(aFilePath);
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}
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}
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FastFile_COD2_360::~FastFile_COD2_360() {
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}
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QByteArray FastFile_COD2_360::GetBinaryData() {
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return QByteArray();
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}
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bool FastFile_COD2_360::Load(const QString aFilePath) {
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if (aFilePath.isEmpty()) {
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return false;
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}
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// Check fastfile can be read
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QFile *file = new QFile(aFilePath);
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if (!file->open(QIODevice::ReadOnly)) {
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qDebug() << QString("Error: Failed to open FastFile: %1!").arg(aFilePath);
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return false;
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}
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// Decompress fastfile and close
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SetStem(aFilePath.section("/", -1, -1));
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if (!Load(file->readAll())) {
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qDebug() << "Error: Failed to load fastfile: " << GetStem();
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return false;
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}
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file->close();
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// Open zone file after decompressing ff and writing
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return true;
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}
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bool FastFile_COD2_360::Load(const QByteArray aData) {
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// Create a QDataStream on the input data.
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QDataStream fastFileStream(aData);
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fastFileStream.setByteOrder(QDataStream::LittleEndian);
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Utils::ReadUntilHex(&fastFileStream, "78");
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QByteArray compressedData = aData.mid(fastFileStream.device()->pos());
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QByteArray decompressedData = Compression::DecompressZLIB(compressedData);
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Utils::ExportData(GetBaseStem() + ".zone", decompressedData);
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// Load the zone file with the decompressed data (using an Xbox platform flag).
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ZoneFile_COD2_360 zoneFile;
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zoneFile.SetStem(GetBaseStem() + ".zone");
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zoneFile.Load(decompressedData);
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SetZoneFile(std::make_shared<ZoneFile_COD2_360>(zoneFile));
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return true;
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}
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