310 lines
14 KiB
C++
310 lines
14 KiB
C++
#ifndef UTILS_H
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#define UTILS_H
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#include "enums.h"
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#include <QString>
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#include <QtZlib/zlib.h>
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#include <QFileDialog>
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#include <QMessageBox>
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class Utils {
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public:
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/*
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AssetTypeToString()
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Convert asset type string to asset desc string
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*/
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static QString AssetTypeToString(const QString aAssetType) {
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const QString cleanedType = aAssetType.toUpper();
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if (cleanedType == "17000000") { // localized string PARTIALLY VERIFIED
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return "LOCAL STRING";
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} else if (cleanedType == "20000000") { // raw_file PARTIALLY VERIFIED
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return "RAW FILE";
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} else if (cleanedType == "1A000000") { // fx PARTIALLY VERIFIED
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return "EFFECT";
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} else if (cleanedType == "09000000") { // loaded_sound PARTIALLY VERIFIED
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return "SOUND";
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} else if (cleanedType == "04000000") { // x_anim PARTIALLY VERIFIED
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return "ANIMATION";
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} else if (cleanedType == "0C000000") { // collision_map PARTIALLY VERIFIED
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return "COLLISION MAP";
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} else if (cleanedType == "21000000") { // string_table PARTIALLY VERIFIED
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return "STRING TABLE";
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} else if (cleanedType == "15000000") { // menu_file PARTIALLY VERIFIED
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return "MENU";
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} else if (cleanedType == "07000000") { // tech set PARTIALLY VERIFIED
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return "TECH SET";
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} else if (cleanedType == "18000000") { // weapon PARTIALLY VERIFIED
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return "WEAPON";
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} else if (cleanedType == "11000000") { // gfx map PARTIALLY VERIFIED
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return "GFX MAP";
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} else if (cleanedType == "12000000") { // light_def PARTIALLY VERIFIED
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return "LIGHT DEF";
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} else if (cleanedType == "14000000") { // font PARTIALLY VERIFIED
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return "FONT";
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} else if (cleanedType == "05000000") { // xmodel PARTIALLY VERIFIED
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return "MODEL";
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} else if (cleanedType == "0D000000") { // d3dbsp PARTIALLY VERIFIED
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return "D3DBSP";
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} else if (cleanedType == "06000000") { // image PARTIALLY VERIFIED
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return "IMAGE";
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} else if (cleanedType == "0E000000") { // game map sp PARTIALLY VERIFIED
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return "GAME MAP SP";
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} else if (cleanedType == "0B000000") { // col map sp PARTIALLY VERIFIED
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return "COL MAP SP";
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}
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return aAssetType;
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}
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/*
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LumpTypeToString()
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Convert BSP lump type to desc string
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*/
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static QString LumpTypeToString(LUMP_TYPE aLumpType) {
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switch (aLumpType) {
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case LUMP_MATERIALS: return "LUMP_MATERIALS";
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case LUMP_LIGHTBYTES: return "LUMP_LIGHTBYTES";
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case LUMP_LIGHTGRIDENTRIES: return "LUMP_LIGHTGRIDENTRIES";
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case LUMP_LIGHTGRIDCOLORS: return "LUMP_LIGHTGRIDCOLORS";
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case LUMP_PLANES: return "LUMP_PLANES";
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case LUMP_BRUSHSIDES: return "LUMP_BRUSHSIDES";
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case LUMP_BRUSHSIDEEDGECOUNTS: return "LUMP_BRUSHSIDEEDGECOUNTS";
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case LUMP_BRUSHEDGES: return "LUMP_BRUSHEDGES";
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case LUMP_BRUSHES: return "LUMP_BRUSHES";
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case LUMP_TRIANGLES: return "LUMP_TRIANGLES";
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case LUMP_DRAWVERTS: return "LUMP_DRAWVERTS";
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case LUMP_DRAWINDICES: return "LUMP_DRAWINDICES";
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case LUMP_CULLGROUPS: return "LUMP_CULLGROUPS";
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case LUMP_CULLGROUPINDICES: return "LUMP_CULLGROUPINDICES";
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case LUMP_OBSOLETE_1: return "LUMP_OBSOLETE_1";
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case LUMP_OBSOLETE_2: return "LUMP_OBSOLETE_2";
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case LUMP_OBSOLETE_3: return "LUMP_OBSOLETE_3";
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case LUMP_OBSOLETE_4: return "LUMP_OBSOLETE_4";
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case LUMP_OBSOLETE_5: return "LUMP_OBSOLETE_5";
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case LUMP_PORTALVERTS: return "LUMP_PORTALVERTS";
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case LUMP_OBSOLETE_6: return "LUMP_OBSOLETE_6";
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case LUMP_UINDS: return "LUMP_UINDS";
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case LUMP_BRUSHVERTSCOUNTS: return "LUMP_BRUSHVERTSCOUNTS";
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case LUMP_BRUSHVERTS: return "LUMP_BRUSHVERTS";
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case LUMP_AABBTREES: return "LUMP_AABBTREES";
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case LUMP_CELLS: return "LUMP_CELLS";
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case LUMP_PORTALS: return "LUMP_PORTALS";
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case LUMP_NODES: return "LUMP_NODES";
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case LUMP_LEAFS: return "LUMP_LEAFS";
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case LUMP_LEAFBRUSHES: return "LUMP_LEAFBRUSHES";
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case LUMP_LEAFSURFACES: return "LUMP_LEAFSURFACES";
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case LUMP_COLLISIONVERTS: return "LUMP_COLLISIONVERTS";
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case LUMP_COLLISIONTRIS: return "LUMP_COLLISIONTRIS";
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case LUMP_COLLISIONEDGEWALKABLE: return "LUMP_COLLISIONEDGEWALKABLE";
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case LUMP_COLLISIONBORDERS: return "LUMP_COLLISIONBORDERS";
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case LUMP_COLLISIONPARTITIONS: return "LUMP_COLLISIONPARTITIONS";
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case LUMP_COLLISIONAABBS: return "LUMP_COLLISIONAABBS";
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case LUMP_MODELS: return "LUMP_MODELS";
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case LUMP_VISIBILITY: return "LUMP_VISIBILITY";
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case LUMP_ENTITIES: return "LUMP_ENTITIES";
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case LUMP_PATHCONNECTIONS: return "LUMP_PATHCONNECTIONS";
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case LUMP_REFLECTION_PROBES: return "LUMP_REFLECTION_PROBES";
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case LUMP_VERTEX_LAYER_DATA: return "LUMP_VERTEX_LAYER_DATA";
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case LUMP_PRIMARY_LIGHTS: return "LUMP_PRIMARY_LIGHTS";
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case LUMP_LIGHTGRIDHEADER: return "LUMP_LIGHTGRIDHEADER";
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case LUMP_LIGHTGRIDROWS: return "LUMP_LIGHTGRIDROWS";
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case LUMP_OBSOLETE_10: return "LUMP_OBSOLETE_10";
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case LUMP_UNLAYERED_TRIANGLES: return "LUMP_UNLAYERED_TRIANGLES";
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case LUMP_UNLAYERED_DRAWVERTS: return "LUMP_UNLAYERED_DRAWVERTS";
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case LUMP_UNLAYERED_DRAWINDICES: return "LUMP_UNLAYERED_DRAWINDICES";
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case LUMP_UNLAYERED_CULLGROUPS: return "LUMP_UNLAYERED_CULLGROUPS";
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case LUMP_UNLAYERED_AABBTREES: return "LUMP_UNLAYERED_AABBTREES";
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case LUMP_WATERHEADER: return "LUMP_WATERHEADER";
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case LUMP_WATERCELLS: return "LUMP_WATERCELLS";
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case LUMP_WATERCELLDATA: return "LUMP_WATERCELLDATA";
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case LUMP_BURNABLEHEADER: return "LUMP_BURNABLEHEADER";
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case LUMP_BURNABLECELLS: return "LUMP_BURNABLECELLS";
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case LUMP_BURNABLECELLDATA: return "LUMP_BURNABLECELLDATA";
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case LUMP_SIMPLELIGHTMAPBYTES: return "LUMP_SIMPLELIGHTMAPBYTES";
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case LUMP_LODCHAINS: return "LUMP_LODCHAINS";
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case LUMP_LODINFOS: return "LUMP_LODINFOS";
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case LUMP_LODSURFACES: return "LUMP_LODSURFACES";
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case LUMP_LIGHTREGIONS: return "LUMP_LIGHTREGIONS";
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case LUMP_LIGHTREGION_HULLS: return "LUMP_LIGHTREGION_HULLS";
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case LUMP_LIGHTREGION_AXES: return "LUMP_LIGHTREGION_AXES";
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case LUMP_WIILIGHTGRID: return "LUMP_WIILIGHTGRID";
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case LUMP_LIGHTGRID2D_LIGHTS: return "LUMP_LIGHTGRID2D_LIGHTS";
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case LUMP_LIGHTGRID2D_INDICES: return "LUMP_LIGHTGRID2D_INDICES";
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case LUMP_LIGHTGRID2D_POINTS: return "LUMP_LIGHTGRID2D_POINTS";
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case LUMP_LIGHTGRID2D_CELLS: return "LUMP_LIGHTGRID2D_CELLS";
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case LUMP_LIGHT_CORONAS: return "LUMP_LIGHT_CORONAS";
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case LUMP_SHADOWMAP_VOLUMES: return "LUMP_SHADOWMAP_VOLUMES";
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case LUMP_SHADOWMAP_VOLUME_PLANES: return "LUMP_SHADOWMAP_VOLUME_PLANES";
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case LUMP_EXPOSURE_VOLUMES: return "LUMP_EXPOSURE_VOLUMES";
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case LUMP_EXPOSURE_VOLUME_PLANES: return "LUMP_EXPOSURE_VOLUME_PLANES";
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case LUMP_OCCLUDERS: return "LUMP_OCCLUDERS";
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case LUMP_OUTDOORBOUNDS: return "LUMP_OUTDOORBOUNDS";
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case LUMP_HERO_ONLY_LIGHTS: return "LUMP_HERO_ONLY_LIGHTS";
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default: return "Unknown Lump Type";
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}
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return "Unknown Lump Type";
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}
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static QString ZLibErrorToString(int result) {
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switch (result) {
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case Z_ERRNO:
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return "Encountered file operation error!";
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case Z_STREAM_ERROR:
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return "Stream was not initialized properly!";
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case Z_DATA_ERROR:
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return "The input data was corrupted or incomplete!";
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case Z_MEM_ERROR:
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return "There was not enough memory!";
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case Z_BUF_ERROR:
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return "There was not enough room in the output buffer!";
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case Z_VERSION_ERROR:
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return "Linked libraries are out of date!";
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}
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return "";
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}
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static quint32 PadInt4(quint32 size) {
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return (size + 3) & ~3; // Align size to 4 bytes
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}
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static quint32 PaddingSize(quint32 size) {
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return PadInt4(size) - size;
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}
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static QString GetOpenFastFileName(QWidget *parent = nullptr) {
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// Open file dialog to steam apps
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const QString steamPath = "C:/Program Files (x86)/Steam/steamapps/common/Call of Duty World at War/zone/english/";
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const QString fastFilePath = QFileDialog::getOpenFileName(parent, "Open Fast File", steamPath, "Fast File (*.ff);;All Files (*.*)");
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if (fastFilePath.isNull()) {
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// User pressed cancel
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return "";
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} else if (!QFile::exists(fastFilePath)) {
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QMessageBox::warning(parent, "Warning!", QString("%1 does not exist!.").arg(fastFilePath));
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return "";
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}
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return fastFilePath;
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}
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static QString GetOpenZoneFileName(QWidget *parent = nullptr) {
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// Open file dialog to steam apps
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const QString steamPath = "C:/Program Files (x86)/Steam/steamapps/common/Call of Duty World at War/zone/english/";
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const QString zoneFilePath = QFileDialog::getOpenFileName(parent, "Open Zone File", steamPath, "Zone File (*.zone);;All Files (*.*)");
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if (zoneFilePath.isNull()) {
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// User pressed cancel
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return "";
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} else if (!QFile::exists(zoneFilePath)) {
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QMessageBox::warning(parent, "Warning!", QString("%1 does not exist!.").arg(zoneFilePath));
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return nullptr;
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}
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return zoneFilePath;
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}
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static QString CompanyEnumToStr(FF_COMPANY aCompany) {
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switch (aCompany) {
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case COMPANY_NONE:
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return "None";
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case COMPANY_INFINITY_WARD:
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return "Infinity Ward";
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case COMPANY_TREYARCH:
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return "Treyarch";
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case COMPANY_SLEDGEHAMMER:
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return "Sledgehammer";
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case COMPANY_NEVERSOFT:
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return "Neversoft";
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}
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return "None";
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}
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static QString FileTypeEnumToStr(FF_FILETYPE aFileType) {
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switch (aFileType) {
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case FILETYPE_NONE:
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return "None";
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case FILETYPE_FAST_FILE:
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return "Fast File";
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}
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return "None";
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}
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static QString SignageEnumToStr(FF_SIGNAGE aSignage) {
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switch (aSignage) {
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case SIGNAGE_NONE:
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return "None";
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case SIGNAGE_SIGNED:
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return "Signed";
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case SIGNAGE_UNSIGNED:
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return "Unsigned";
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}
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return "None";
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}
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static QString MenuVAlignToStr(MENU_V_ALIGNMENT align) {
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if (align == VERTICAL_ALIGN_SUBTOP) {
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return "VERTICAL_ALIGN_SUBTOP";
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} else if (align == VERTICAL_ALIGN_TOP) {
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return "VERTICAL_ALIGN_TOP";
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} else if (align == VERTICAL_ALIGN_CENTER) {
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return "VERTICAL_ALIGN_CENTER";
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} else if (align == VERTICAL_ALIGN_BOTTOM) {
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return "VERTICAL_ALIGN_BOTTOM";
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} else if (align == VERTICAL_ALIGN_FULLSCREEN) {
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return "VERTICAL_ALIGN_FULLSCREEN";
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} else if (align == VERTICAL_ALIGN_NOSCALE) {
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return "VERTICAL_ALIGN_NOSCALE";
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} else if (align == VERTICAL_ALIGN_TO480) {
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return "VERTICAL_ALIGN_TO480";
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} else if (align == VERTICAL_ALIGN_CENTER_SAFEAREA) {
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return "VERTICAL_ALIGN_CENTER_SAFEAREA";
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} else if (align == VERTICAL_ALIGN_MAX) {
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return "VERTICAL_ALIGN_CENTER_SAFEAREA";
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} else if (align == VERTICAL_ALIGN_DEFAULT) {
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return "VERTICAL_ALIGN_SUBTOP";
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}
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return "VERTICAL_ALIGN_SUBTOP";
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}
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static QString MenuHAlignToStr(MENU_H_ALIGNMENT align) {
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if (align == HORIZONTAL_ALIGN_SUBLEFT) {
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return "HORIZONTAL_ALIGN_SUBLEFT";
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} else if (align == HORIZONTAL_ALIGN_LEFT) {
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return "HORIZONTAL_ALIGN_LEFT";
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} else if (align == HORIZONTAL_ALIGN_CENTER) {
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return "HORIZONTAL_ALIGN_CENTER";
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} else if (align == HORIZONTAL_ALIGN_RIGHT) {
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return "HORIZONTAL_ALIGN_RIGHT";
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} else if (align == HORIZONTAL_ALIGN_FULLSCREEN) {
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return "HORIZONTAL_ALIGN_FULLSCREEN";
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} else if (align == HORIZONTAL_ALIGN_NOSCALE) {
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return "HORIZONTAL_ALIGN_NOSCALE";
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} else if (align == HORIZONTAL_ALIGN_TO640) {
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return "HORIZONTAL_ALIGN_TO640";
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} else if (align == HORIZONTAL_ALIGN_CENTER_SAFEAREA) {
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return "HORIZONTAL_ALIGN_CENTER_SAFEAREA";
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} else if (align == HORIZONTAL_ALIGN_MAX) {
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return "HORIZONTAL_ALIGN_CENTER_SAFEAREA";
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} else if (align == HORIZONTAL_ALIGN_DEFAULT) {
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return "HORIZONTAL_ALIGN_SUBLEFT";
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}
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return "HORIZONTAL_ALIGN_SUBLEFT";
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}
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static QColor ColorFromNormalized(float r, float g, float b, float a) {
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// Ensure values are clamped between 0 and 1
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r = qBound(0.0f, r, 1.0f);
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g = qBound(0.0f, g, 1.0f);
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b = qBound(0.0f, b, 1.0f);
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a = qBound(0.0f, a, 1.0f);
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// Convert to 0-255 scale
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int red = static_cast<int>(r * 255);
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int green = static_cast<int>(g * 255);
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int blue = static_cast<int>(b * 255);
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int alpha = static_cast<int>(a * 255);
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return QColor(red, green, blue, alpha);
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}
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};
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#endif // UTILS_H
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