XPlor/definitions/cod/speakermap.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

19 lines
533 B
Plaintext

type speakermap [display="Speaker Map"]
{
i32 name_ptr [ui, readonly, display="Name Ptr"];
u8 is_default [ui, readonly, display="Is Default"];
skip(3); // padding
i32 channel_maps_ptr [ui, readonly, display="Channel Maps Ptr"];
// Parse inline name
if (name_ptr == -1) {
name = cstring() [ui, readonly, display="Name"];
_name = name;
}
// Channel maps (2 entries of SpeakerChannelMap, each 16 bytes)
if (channel_maps_ptr == -1) {
channel_maps = read(32) [ui, readonly, display="Channel Maps"];
}
}