XPlor/definitions/cod/pixelshader.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

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type pixelshader [display="Pixel Shader"]
{
// Shader name pointer
i32 shader_name_ptr [ui, readonly, display="Shader Name Ptr"];
// Shader program structure
program = parse_here("pixelshaderprogram");
// Parse shader name if inline
if (shader_name_ptr == -1) {
shader_name = cstring() [ui, readonly, display="Shader Name"];
_name = shader_name; // Set display name
}
// TODO: Parse program LoadDef and ParseProgram
// This requires understanding the shader program structure
}