Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
type image [display="Image"]
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{
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// GfxImage struct - 32 bytes total on PC COD4
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u32 map_type [ui, readonly, display="Map Type"];
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// GfxTexture union - on PC this is just a D3D texture ptr (or -1/-2 for inline loaddef)
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i32 texture_ptr [ui, readonly, display="Texture Ptr"];
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// Picmip (2 bytes)
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u8 picmip_0 [ui, readonly, display="Picmip 0"];
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u8 picmip_1 [ui, readonly, display="Picmip 1"];
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u8 semantic [ui, readonly, display="Semantic"];
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u8 track [ui, readonly, display="Track"];
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// Card memory (2 x u32 = 8 bytes)
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u32 card_memory_0 [ui, readonly, display="Card Memory 0"];
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u32 card_memory_1 [ui, readonly, display="Card Memory 1"];
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u16 width [ui, readonly, display="Width"];
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u16 height [ui, readonly, display="Height"];
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u16 depth [ui, readonly, display="Depth"];
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u8 category [ui, readonly, display="Category"];
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u8 delay_load_pixels [ui, readonly, display="Delay Load Pixels"];
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// Name pointer
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i32 name_ptr [ui, readonly, display="Name Ptr"];
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// Parse inline name if ptr is -1
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if (name_ptr == -1) {
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name = cstring() [ui, readonly, display="Name"];
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_name = name;
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}
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// GfxImageLoadDef parsed if texture ptr is -1 or -2 (inline data)
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// On PC, images with streaming data have loaddef inline
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if (texture_ptr == -1 || texture_ptr == -2) {
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load_def = parse_here("gfximageloaddef");
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}
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}
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