Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
11 lines
308 B
Plaintext
11 lines
308 B
Plaintext
type gfxtexture [display="GFX Texture"]
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{
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// GfxTexture is a union of different texture types
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// For inline data (-1 or -2), parse load def
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i32 base_map_ptr [ui, readonly, display="Base Map Ptr"];
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if (base_map_ptr == -1 || base_map_ptr == -2) {
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load_def = parse_here("gfximageloaddef");
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}
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}
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