Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
10 lines
368 B
Plaintext
10 lines
368 B
Plaintext
type d3dresource [display="D3D Resource"]
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{
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u32 common [ui, readonly, display="Common"];
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u32 reference_count [ui, readonly, display="Reference Count"];
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u32 fence [ui, readonly, display="Fence"];
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u32 read_fence [ui, readonly, display="Read Fence"];
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u32 identifier [ui, readonly, display="Identifier"];
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u32 base_flush [ui, readonly, display="Base Flush"];
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}
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