XPlor/definitions/cod/d3dresource.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

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type d3dresource [display="D3D Resource"]
{
u32 common [ui, readonly, display="Common"];
u32 reference_count [ui, readonly, display="Reference Count"];
u32 fence [ui, readonly, display="Fence"];
u32 read_fence [ui, readonly, display="Read Fence"];
u32 identifier [ui, readonly, display="Identifier"];
u32 base_flush [ui, readonly, display="Base Flush"];
}