XPlor/definitions/cod/d3dindexbuffer.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

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type d3dindexbuffer [display="D3D Index Buffer"]
{
// D3D Resource base (24 bytes)
resource = parse_here("d3dresource");
u32 address [ui, readonly, display="Address"];
u32 size [ui, readonly, display="Size"];
}