689 lines
32 KiB
C
689 lines
32 KiB
C
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//////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: d3dx9effect.h
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// Content: D3DX effect types and Shaders
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//
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//////////////////////////////////////////////////////////////////////////////
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#include "d3dx9.h"
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#ifndef __D3DX9EFFECT_H__
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#define __D3DX9EFFECT_H__
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//----------------------------------------------------------------------------
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// D3DXFX_DONOTSAVESTATE
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// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
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// is specified, device state is not saved and restored in Begin/End.
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// D3DXFX_DONOTSAVESHADERSTATE
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// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
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// is specified, shader device state is not saved and restored in Begin/End.
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// This includes pixel/vertex shaders and shader constants
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//----------------------------------------------------------------------------
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#define D3DXFX_DONOTSAVESTATE (1 << 0)
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#define D3DXFX_DONOTSAVESHADERSTATE (1 << 1)
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//----------------------------------------------------------------------------
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// D3DX_PARAMETER_SHARED
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// Indicates that the value of a parameter will be shared with all effects
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// which share the same namespace. Changing the value in one effect will
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// change it in all.
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//
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// D3DX_PARAMETER_LITERAL
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// Indicates that the value of this parameter can be treated as literal.
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// Literal parameters can be marked when the effect is compiled, and their
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// cannot be changed after the effect is compiled. Shared parameters cannot
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// be literal.
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//----------------------------------------------------------------------------
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#define D3DX_PARAMETER_SHARED (1 << 0)
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#define D3DX_PARAMETER_LITERAL (1 << 1)
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#define D3DX_PARAMETER_ANNOTATION (1 << 2)
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//----------------------------------------------------------------------------
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// D3DXEFFECT_DESC:
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//----------------------------------------------------------------------------
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typedef struct _D3DXEFFECT_DESC
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{
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LPCSTR Creator; // Creator string
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UINT Parameters; // Number of parameters
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UINT Techniques; // Number of techniques
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UINT Functions; // Number of function entrypoints
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} D3DXEFFECT_DESC;
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//----------------------------------------------------------------------------
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// D3DXPARAMETER_DESC:
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//----------------------------------------------------------------------------
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typedef struct _D3DXPARAMETER_DESC
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{
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LPCSTR Name; // Parameter name
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LPCSTR Semantic; // Parameter semantic
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D3DXPARAMETER_CLASS Class; // Class
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D3DXPARAMETER_TYPE Type; // Component type
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UINT Rows; // Number of rows
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UINT Columns; // Number of columns
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UINT Elements; // Number of array elements
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UINT Annotations; // Number of annotations
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UINT StructMembers; // Number of structure member sub-parameters
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DWORD Flags; // D3DX_PARAMETER_* flags
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UINT Bytes; // Parameter size, in bytes
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} D3DXPARAMETER_DESC;
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//----------------------------------------------------------------------------
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// D3DXTECHNIQUE_DESC:
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//----------------------------------------------------------------------------
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typedef struct _D3DXTECHNIQUE_DESC
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{
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LPCSTR Name; // Technique name
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UINT Passes; // Number of passes
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UINT Annotations; // Number of annotations
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} D3DXTECHNIQUE_DESC;
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//----------------------------------------------------------------------------
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// D3DXPASS_DESC:
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//----------------------------------------------------------------------------
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typedef struct _D3DXPASS_DESC
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{
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LPCSTR Name; // Pass name
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UINT Annotations; // Number of annotations
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DWORD VSVersion; // Vertex shader version (0 in case of NULL shader)
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DWORD PSVersion; // Pixel shader version (0 in case of NULL shader)
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UINT VSSemanticsUsed;
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D3DXSEMANTIC VSSemantics[MAXD3DDECLLENGTH];
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UINT PSSemanticsUsed;
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D3DXSEMANTIC PSSemantics[MAXD3DDECLLENGTH];
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UINT PSSamplersUsed;
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LPCSTR PSSamplers[16];
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} D3DXPASS_DESC;
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//----------------------------------------------------------------------------
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// D3DXFUNCTION_DESC:
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//----------------------------------------------------------------------------
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typedef struct _D3DXFUNCTION_DESC
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{
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LPCSTR Name; // Function name
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UINT Annotations; // Number of annotations
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} D3DXFUNCTION_DESC;
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//////////////////////////////////////////////////////////////////////////////
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// ID3DXEffectPool ///////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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typedef interface ID3DXEffectPool ID3DXEffectPool;
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typedef interface ID3DXEffectPool *LPD3DXEFFECTPOOL;
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// {53CA7768-C0D0-4664-8E79-D156E4F5B7E0}
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DEFINE_GUID( IID_ID3DXEffectPool,
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0x53ca7768, 0xc0d0, 0x4664, 0x8e, 0x79, 0xd1, 0x56, 0xe4, 0xf5, 0xb7, 0xe0);
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#undef INTERFACE
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#define INTERFACE ID3DXEffectPool
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DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// No public methods
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};
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//////////////////////////////////////////////////////////////////////////////
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// ID3DXBaseEffect ///////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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typedef interface ID3DXBaseEffect ID3DXBaseEffect;
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typedef interface ID3DXBaseEffect *LPD3DXBASEEFFECT;
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// {804EF574-CCC1-4bf6-B06A-B1404ABDEADE}
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DEFINE_GUID( IID_ID3DXBaseEffect,
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0x804ef574, 0xccc1, 0x4bf6, 0xb0, 0x6a, 0xb1, 0x40, 0x4a, 0xbd, 0xea, 0xde);
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#undef INTERFACE
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#define INTERFACE ID3DXBaseEffect
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DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// Descs
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STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
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STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
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STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
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STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
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STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
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// Handle operations
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STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index);
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STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName);
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STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
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// Get/Set Parameters
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
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STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
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STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
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STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
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STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
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STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
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STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
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STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
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STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
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STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
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STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
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STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
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STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
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STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
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STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
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STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
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STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
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STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
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STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
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STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
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STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
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STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
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STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
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STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
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STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
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STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
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};
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//////////////////////////////////////////////////////////////////////////////
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// ID3DXEffect ///////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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typedef interface ID3DXEffect ID3DXEffect;
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typedef interface ID3DXEffect *LPD3DXEFFECT;
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// {B589B04A-293D-4516-AF0B-3D7DBCF5AC54}
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DEFINE_GUID( IID_ID3DXEffect,
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0xb589b04a, 0x293d, 0x4516, 0xaf, 0xb, 0x3d, 0x7d, 0xbc, 0xf5, 0xac, 0x54);
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#undef INTERFACE
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#define INTERFACE ID3DXEffect
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DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
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{
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// ID3DXBaseEffect
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// Descs
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STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
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STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
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STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
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STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
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STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
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// Handle operations
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STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index);
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STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName);
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STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
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// Get/Set Parameters
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
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STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
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STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
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STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
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STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
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STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
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STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
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STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
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STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
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STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
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STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
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STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
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STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
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STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
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STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
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STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
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STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
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STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
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STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
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STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
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STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
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STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
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STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
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STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
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STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
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STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
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// ID3DXBaseEffect
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// Pool
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STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* ppPool) PURE;
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// Selecting and setting a technique
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STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
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STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
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STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
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STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE hTechnique, D3DXHANDLE *pTechnique) PURE;
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STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE hParameter, D3DXHANDLE hTechnique) PURE;
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// Using current technique
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STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE;
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STDMETHOD(Pass)(THIS_ UINT Pass) PURE;
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STDMETHOD(End)(THIS) PURE;
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// Managing D3D Device
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
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STDMETHOD(OnLostDevice)(THIS) PURE;
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STDMETHOD(OnResetDevice)(THIS) PURE;
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// Cloning
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STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 pDevice, LPD3DXEFFECT* ppEffect) PURE;
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};
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//////////////////////////////////////////////////////////////////////////////
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// ID3DXEffectCompiler ///////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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typedef interface ID3DXEffectCompiler ID3DXEffectCompiler;
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typedef interface ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;
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// {F8EE90D3-FCC6-4f14-8AE8-6374AE968E33}
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DEFINE_GUID( IID_ID3DXEffectCompiler,
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0xf8ee90d3, 0xfcc6, 0x4f14, 0x8a, 0xe8, 0x63, 0x74, 0xae, 0x96, 0x8e, 0x33);
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#undef INTERFACE
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#define INTERFACE ID3DXEffectCompiler
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DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
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{
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// ID3DXBaseEffect
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// Descs
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STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
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STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
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STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
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STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
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STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
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// Handle operations
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STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index);
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STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName);
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STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
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// Get/Set Parameters
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
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STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
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STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
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STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
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STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
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STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
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STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
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STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
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STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
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STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
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STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
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STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
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STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
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STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
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STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
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STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
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STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
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STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
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STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
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STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
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STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
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STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
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STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
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STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
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STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
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STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
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// ID3DXBaseEffect
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// Parameter sharing, specialization, and information
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STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL Literal) PURE;
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STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL *pLiteral) PURE;
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// Compilation
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STDMETHOD(CompileEffect)(THIS_ DWORD Flags,
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LPD3DXBUFFER* ppEffect, LPD3DXBUFFER* ppErrorMsgs) PURE;
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STDMETHOD(CompileShader)(THIS_ D3DXHANDLE hFunction, LPCSTR pTarget, DWORD Flags,
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LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable) PURE;
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};
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//////////////////////////////////////////////////////////////////////////////
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// APIs //////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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//----------------------------------------------------------------------------
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// D3DXCreateEffectPool:
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// ---------------------
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// Creates an effect pool. Pools are used for sharing parameters between
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// multiple effects. For all effects within a pool, shared parameters of the
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// same name all share the same value.
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//
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// Parameters:
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// ppPool
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// Returns the created pool.
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//----------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreateEffectPool(
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LPD3DXEFFECTPOOL* ppPool);
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//----------------------------------------------------------------------------
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// D3DXCreateEffect:
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// -----------------
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// Creates an effect from an ascii or binary effect description.
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//
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// Parameters:
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// pDevice
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// Pointer of the device on which to create the effect
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// pSrcFile
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// Name of the file containing the effect description
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// hSrcModule
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// Module handle. if NULL, current module will be used.
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// pSrcResource
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// Resource name in module
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// pSrcData
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// Pointer to effect description
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// SrcDataSize
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// Size of the effect description in bytes
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// pDefines
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// Optional NULL-terminated array of preprocessor macro definitions.
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// pInclude
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// Optional interface pointer to use for handling #include directives.
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// If this parameter is NULL, #includes will be honored when compiling
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// from file, and will error when compiling from resource or memory.
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// pPool
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// Pointer to ID3DXEffectPool object to use for shared parameters.
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// If NULL, no parameters will be shared.
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// ppEffect
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// Returns a buffer containing created effect.
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// ppCompilationErrors
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// Returns a buffer containing any error messages which occurred during
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// compile. Or NULL if you do not care about the error messages.
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//
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//----------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreateEffectFromFileA(
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LPDIRECT3DDEVICE9 pDevice,
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LPCSTR pSrcFile,
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CONST D3DXMACRO* pDefines,
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LPD3DXINCLUDE pInclude,
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DWORD Flags,
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LPD3DXEFFECTPOOL pPool,
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LPD3DXEFFECT* ppEffect,
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LPD3DXBUFFER* ppCompilationErrors);
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HRESULT WINAPI
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D3DXCreateEffectFromFileW(
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LPDIRECT3DDEVICE9 pDevice,
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LPCWSTR pSrcFile,
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CONST D3DXMACRO* pDefines,
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LPD3DXINCLUDE pInclude,
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DWORD Flags,
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LPD3DXEFFECTPOOL pPool,
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LPD3DXEFFECT* ppEffect,
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LPD3DXBUFFER* ppCompilationErrors);
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#ifdef UNICODE
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#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW
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#else
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#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA
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#endif
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HRESULT WINAPI
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D3DXCreateEffectFromResourceA(
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LPDIRECT3DDEVICE9 pDevice,
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HMODULE hSrcModule,
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LPCSTR pSrcResource,
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CONST D3DXMACRO* pDefines,
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LPD3DXINCLUDE pInclude,
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DWORD Flags,
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LPD3DXEFFECTPOOL pPool,
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LPD3DXEFFECT* ppEffect,
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LPD3DXBUFFER* ppCompilationErrors);
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HRESULT WINAPI
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D3DXCreateEffectFromResourceW(
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LPDIRECT3DDEVICE9 pDevice,
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HMODULE hSrcModule,
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LPCWSTR pSrcResource,
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CONST D3DXMACRO* pDefines,
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LPD3DXINCLUDE pInclude,
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DWORD Flags,
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LPD3DXEFFECTPOOL pPool,
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LPD3DXEFFECT* ppEffect,
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LPD3DXBUFFER* ppCompilationErrors);
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#ifdef UNICODE
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#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW
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#else
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#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA
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#endif
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HRESULT WINAPI
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D3DXCreateEffect(
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LPDIRECT3DDEVICE9 pDevice,
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LPCVOID pSrcData,
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UINT SrcDataLen,
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CONST D3DXMACRO* pDefines,
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LPD3DXINCLUDE pInclude,
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DWORD Flags,
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LPD3DXEFFECTPOOL pPool,
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LPD3DXEFFECT* ppEffect,
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LPD3DXBUFFER* ppCompilationErrors);
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//----------------------------------------------------------------------------
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// D3DXCreateEffectCompiler:
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// -------------------------
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// Creates an effect from an ascii or binary effect description.
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//
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// Parameters:
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// pSrcFile
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// Name of the file containing the effect description
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// hSrcModule
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// Module handle. if NULL, current module will be used.
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// pSrcResource
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// Resource name in module
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// pSrcData
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// Pointer to effect description
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// SrcDataSize
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// Size of the effect description in bytes
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// pDefines
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// Optional NULL-terminated array of preprocessor macro definitions.
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// pInclude
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// Optional interface pointer to use for handling #include directives.
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// If this parameter is NULL, #includes will be honored when compiling
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// from file, and will error when compiling from resource or memory.
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// pPool
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// Pointer to ID3DXEffectPool object to use for shared parameters.
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// If NULL, no parameters will be shared.
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// ppCompiler
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// Returns a buffer containing created effect compiler.
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// ppParseErrors
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// Returns a buffer containing any error messages which occurred during
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// parse. Or NULL if you do not care about the error messages.
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//
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//----------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreateEffectCompilerFromFileA(
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LPCSTR pSrcFile,
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CONST D3DXMACRO* pDefines,
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LPD3DXINCLUDE pInclude,
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DWORD Flags,
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LPD3DXEFFECTCOMPILER* ppCompiler,
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LPD3DXBUFFER* ppParseErrors);
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HRESULT WINAPI
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D3DXCreateEffectCompilerFromFileW(
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LPCWSTR pSrcFile,
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CONST D3DXMACRO* pDefines,
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LPD3DXINCLUDE pInclude,
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DWORD Flags,
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LPD3DXEFFECTCOMPILER* ppCompiler,
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LPD3DXBUFFER* ppParseErrors);
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#ifdef UNICODE
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#define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileW
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#else
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#define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileA
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#endif
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HRESULT WINAPI
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D3DXCreateEffectCompilerFromResourceA(
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HMODULE hSrcModule,
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LPCSTR pSrcResource,
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CONST D3DXMACRO* pDefines,
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LPD3DXINCLUDE pInclude,
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DWORD Flags,
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LPD3DXEFFECTCOMPILER* ppCompiler,
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LPD3DXBUFFER* ppParseErrors);
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HRESULT WINAPI
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D3DXCreateEffectCompilerFromResourceW(
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HMODULE hSrcModule,
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LPCWSTR pSrcResource,
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CONST D3DXMACRO* pDefines,
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LPD3DXINCLUDE pInclude,
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DWORD Flags,
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LPD3DXEFFECTCOMPILER* ppCompiler,
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LPD3DXBUFFER* ppParseErrors);
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#ifdef UNICODE
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#define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceW
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#else
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#define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceA
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#endif
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HRESULT WINAPI
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D3DXCreateEffectCompiler(
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LPCSTR pSrcData,
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UINT SrcDataLen,
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CONST D3DXMACRO* pDefines,
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LPD3DXINCLUDE pInclude,
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DWORD Flags,
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LPD3DXEFFECTCOMPILER* ppCompiler,
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LPD3DXBUFFER* ppParseErrors);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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#endif //__D3DX9EFFECT_H__
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