30 lines
640 B
C++
30 lines
640 B
C++
#include "xmaterialvertexshaderprogram.h"
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XMaterialVertexShaderProgram::XMaterialVertexShaderProgram()
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: XAsset()
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//, mVertexShader()
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, mLoadDef()
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{
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SetName("Material Vertex Shader Program");
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}
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XMaterialVertexShaderProgram::~XMaterialVertexShaderProgram()
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{
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}
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void XMaterialVertexShaderProgram::Clear()
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{
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//mVertexShader.Clear();
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mLoadDef.Clear();
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}
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void XMaterialVertexShaderProgram::ParseData(QDataStream *aStream)
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{
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if (IsDebug())
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{
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qDebug() << QString("[%1] Parsing data for %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(GetName());
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}
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mLoadDef.ParseData(aStream);
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}
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