XPlor/definitions/cod/assetlist.xscript
njohnson 7b1f5d34a1 Consolidate XScript definitions with byte order inheritance
- Volition VPP: Unified BE/LE types using inheritance pattern
- THQA PAK: Child types now inherit byte order from parent
- Various XScript definition updates and fixes

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 16:08:46 -05:00

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type assetlist ui("Asset List")
{
const PTR_INLINE = -1;
u32 stringlist_count ui("String List Count");
i32 stringlist_ptr ui("String List Ptr");
u32 asset_count ui("Asset Count");
i32 assets_ptr ui("Assets Ptr");
// Parse string list inline
stringlist = 0;
if (stringlist_ptr != 0) {
actual_count = stringlist_count - 1;
// Skip string pointers
if (actual_count > 0) {
skip actual_count * 4;
}
// Parse strings
strings = 0;
repeat(actual_count) {
_str = parse_here("scriptstring");
strings = push("strings", _str);
}
// Table: strings (columns: ptr,value)
skip_tree("strings");
stringlist = strings;
}
if (assets_ptr != 0) {
// First pass: Parse all asset headers
assets = 0;
repeat(asset_count) {
_a = parse_here("assetheader");
if (stringlist != 0) {
_a_stringlist = stringlist;
}
assets = push("assets", _a);
}
// Table: assets (columns: asset_ptr,raw_type,asset_type)
skip_tree("assets");
// Second pass: Parse actual asset data based on headers
parsed_assets = 0;
repeat(asset_count) {
_header = get(assets, _i);
_ptr = get(_header, "asset_ptr");
_type = get(_header, "asset_type");
// Parse inline asset data (ptr == -1)
if (_ptr == PTR_INLINE) {
match(_type) {
"techset" => {
_asset = parse_here("materialtechniqueset");
parsed_assets = push("parsed_assets", _asset);
}
"material" => {
_asset = parse_here("material");
parsed_assets = push("parsed_assets", _asset);
}
"rawfile" => {
_asset = parse_here("rawfile");
parsed_assets = push("parsed_assets", _asset);
}
"gfx_map" => {
_asset = parse_here("gfxworld");
parsed_assets = push("parsed_assets", _asset);
}
"image" => {
_asset = parse_here("image");
parsed_assets = push("parsed_assets", _asset);
}
"pixelshader" => {
_asset = parse_here("pixelshader");
parsed_assets = push("parsed_assets", _asset);
}
"font" => {
_asset = parse_here("font");
parsed_assets = push("parsed_assets", _asset);
}
"localize" => {
_asset = parse_here("localize");
parsed_assets = push("parsed_assets", _asset);
}
"menu" => {
_asset = parse_here("menu");
parsed_assets = push("parsed_assets", _asset);
}
"sound" => {
_asset = parse_here("sound");
parsed_assets = push("parsed_assets", _asset);
}
"loaded_sound" => {
_asset = parse_here("loaded_sound");
parsed_assets = push("parsed_assets", _asset);
}
"sndcurve" => {
_asset = parse_here("sndcurve");
parsed_assets = push("parsed_assets", _asset);
}
"xmodel" => {
_asset = parse_here("xmodel");
parsed_assets = push("parsed_assets", _asset);
}
"stringtable" => {
_asset = parse_here("stringtable_asset");
parsed_assets = push("parsed_assets", _asset);
}
"weapon" => {
_asset = parse_here("weapon");
parsed_assets = push("parsed_assets", _asset);
}
"menufile" | "menulist" => {
_asset = parse_here("menulist");
parsed_assets = push("parsed_assets", _asset);
}
}
}
}
}
}