#include "xpathbasenode.h" #include "qvectornd.h" XPathBaseNode::XPathBaseNode() : XAsset() , mOrigin() , mType(0) { } XPathBaseNode::~XPathBaseNode() { } void XPathBaseNode::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { *aStream >> mOrigin[0] >> mOrigin[1] >> mOrigin[2] >> mType; } } void XPathBaseNode::Clear() { mOrigin = QVector3D(); mType = 0; }