#ifndef ZONEFILE_COD4_WII_H #define ZONEFILE_COD4_WII_H #include "zonefile.h" class ZoneFile_COD4_Wii : public ZoneFile { public: ZoneFile_COD4_Wii(); ~ZoneFile_COD4_Wii(); bool Load(const QByteArray aFileData) override; Utils::AssetType AssetStrToEnum(const QString aAssetType) override; }; #endif // ZONEFILE_COD4_WII_H