#ifndef XGFXWORLDVERTEX_H #define XGFXWORLDVERTEX_H #include "xasset.h" class XGfxWorldVertex : public XAsset { public: explicit XGfxWorldVertex(); void ParseData(QDataStream *aStream) override; const float* GetXYZ() const; void SetXYZ(const float* xyz, size_t count = 3); float GetBinormalSign() const; void SetBinormalSign(float sign); const GfxColor& GetColor() const; void SetColor(const GfxColor& color); const float* GetTexCoord() const; void SetTexCoord(const float* texCoord, size_t count = 2); const float* GetLmapCoord() const; void SetLmapCoord(const float* lmapCoord, size_t count = 2); const PackedUnitVec& GetNormal() const; void SetNormal(const PackedUnitVec& normal); const PackedUnitVec& GetTangent() const; void SetTangent(const PackedUnitVec& tangent); private: float mXYZ[3] = {0.0f, 0.0f, 0.0f}; float mBinormalSign = 0.0f; GfxColor mColor = {0, 0, 0, 255}; // Default to black with full alpha float mTexCoord[2] = {0.0f, 0.0f}; float mLmapCoord[2] = {0.0f, 0.0f}; PackedUnitVec mNormal; PackedUnitVec mTangent; }; #endif // XGFXWORLDVERTEX_H