#include "zonefile_cod2_360.h" #include #include #include ZoneFile_COD2_360::ZoneFile_COD2_360() : ZoneFile() { pSetType(23, ASSET_TYPE_RAWFILE); pSetType(6, ASSET_TYPE_D3DBSP); pSetType(2, ASSET_TYPE_MATERIAL); pSetType(4, ASSET_TYPE_SHOCK_FILE); //pSetType(-1, ASSET_TYPE_FX); //pSetType(-1, ASSET_TYPE_SOUND); //pSetType(-1, ASSET_TYPE_XANIMPARTS); //pSetType(-1, ASSET_TYPE_COLLISION_MAP); //pSetType(-1, ASSET_TYPE_STRINGTABLE); //pSetType(-1, ASSET_TYPE_MENU); //pSetType(-1, ASSET_TYPE_TECHNIQUE_SET); //pSetType(-1, ASSET_TYPE_LOCALIZE_ENTRY); //pSetType(-1, ASSET_TYPE_GFX_MAP); //pSetType(-1, ASSET_TYPE_LIGHT_DEF); //pSetType(-1, ASSET_TYPE_FONT); //pSetType(-1, ASSET_TYPE_XMODEL); //pSetType(-1, ASSET_TYPE_GAME_MAP_SP); //pSetType(-1, ASSET_TYPE_COL_MAP_SP); //pSetType(-1, ASSET_TYPE_PHYSPRESET); //pSetType(-1, ASSET_TYPE_DESTRUCTIBLE); } ZoneFile_COD2_360::~ZoneFile_COD2_360() { } bool ZoneFile_COD2_360::Load(const QByteArray aFileData) { return true; }