#include "xanimindices.h" XAnimIndices::XAnimIndices() : XAsset() , mIndex(0) { SetName("Animation Indices"); } void XAnimIndices::ParseData(XDataStream *aStream) { if (GetPtr() == -1) { qint32 indexPtr = aStream->ParseInt32(QString("%1 index ptr").arg(GetName())); if (indexPtr == -1) { mIndex = aStream->ParseUInt32(QString("%1 index").arg(GetName())); } } } void XAnimIndices::Clear() { mIndex = 0; } quint32 XAnimIndices::GetIndex() const { return mIndex; } void XAnimIndices::SetIndex(quint32 index) { mIndex = index; }