#include "xsurfacecollisionleaf.h" XSurfaceCollisionLeaf::XSurfaceCollisionLeaf() : XAsset() , mTriangleBeginIndex(0) { SetName("Surface Collision Leaf"); } void XSurfaceCollisionLeaf::ParseData(XDataStream *aStream) { mTriangleBeginIndex = aStream->ParseUInt16(QString("%1 triangle collision leaf").arg(GetName())); } void XSurfaceCollisionLeaf::Clear() { mTriangleBeginIndex = 0; }