#include "xmaterialvertexshader.h" #include "xmaterialvertexshaderprogram.h" XMaterialVertexShader::XMaterialVertexShader() : XAsset() , mShaderName() , mProgram() { SetType(ASSET_TYPE_VERTEXSHADER); SetName("Material Vertex Shader"); } void XMaterialVertexShader::Clear() { mShaderName.Clear(); mProgram.Clear(); } void XMaterialVertexShader::ParseData(XDataStream *aStream) { if (IsDebug()) { qDebug() << QString("[%1] Parsing data for %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(GetName()); } mShaderName.ParsePtr(aStream, false); mProgram.ParseData(aStream); mShaderName.ParseDataSafe(aStream); mProgram.LoadDef().ParseProgram(aStream); } XString XMaterialVertexShader::ShaderName() const { return mShaderName; } void XMaterialVertexShader::SetShaderName(const XString &aName) { mShaderName = aName; } XMaterialVertexShaderProgram XMaterialVertexShader::Program() const { return mProgram; } void XMaterialVertexShader::SetProgram(const XMaterialVertexShaderProgram &aProgram) { mProgram = aProgram; }