#include "xfxspawndefoneshot.h" XFxSpawnDefOneShot::XFxSpawnDefOneShot() : XAsset() , mCount() { SetName("Spawn Definition Oneshot"); } void XFxSpawnDefOneShot::Clear() { mCount.Clear(); } void XFxSpawnDefOneShot::ParseData(XDataStream *aStream) { mCount.ParseData(aStream); }