#include "xfxelemvec3range.h" XFxElemVec3Range::XFxElemVec3Range() : XAsset() , mBase() , mAmplitude() { SetName("Element Vec3 Range"); } void XFxElemVec3Range::Clear() { mBase = QVector3D(); mAmplitude = QVector3D(); } void XFxElemVec3Range::ParseData(XDataStream *aStream) { for (int i = 0; i < 3; i++) { mBase[i] = aStream->ParseSingle(QString("%1 base %2").arg(GetName()).arg(i)); } for (int i = 0; i < 3; i++) { mAmplitude[i] = aStream->ParseSingle(QString("%1 amplitude %2").arg(GetName()).arg(i)); } }