#include "xdynentityclient.h" XDynEntityClient::XDynEntityClient() : XAsset() , mPhysObjId(0) , mFlags(0) , mLightingHandle(0) , mHealth(0) { SetName("Dynamic Entity Client"); } XDynEntityClient::~XDynEntityClient() { } void XDynEntityClient::ParseData(XDataStream *aStream) { if (GetPtr()) { mPhysObjId = aStream->ParseInt32(QString("%1 phys obj id").arg(GetName())); mFlags = aStream->ParseUInt32(QString("%1 flags").arg(GetName())); mLightingHandle = aStream->ParseUInt32(QString("%1 lighting handle").arg(GetName())); mHealth = aStream->ParseInt32(QString("%1 health").arg(GetName())); } } void XDynEntityClient::Clear() { mPhysObjId = 0; mFlags = 0; mLightingHandle = 0; mHealth = 0; }