// POSE - Pose/Animation Chunk // Contains pose and animation keyframe data // Found in .cut files type pose_chunk [display="POSE Animation Pose"] byteorder BE { // Standard 16-byte Asura chunk header chunk_id = ascii(read(4)); u32 chunk_size; u32 version; u32 flags; chunk_id = chunk_id [ui, readonly, display="Chunk ID"]; chunk_size = chunk_size [ui, readonly, display="Chunk Size"]; version = version [ui, readonly, display="Version"]; flags = flags [ui, readonly, display="Flags"]; // Bone/joint count u32 bone_count; bone_count = bone_count [ui, readonly, display="Bone Count"]; // Frame number u32 frame; frame = frame [ui, readonly, display="Frame"]; // Pose flags u32 pose_flags; pose_flags = pose_flags [ui, readonly, display="Pose Flags"]; }