#ifndef FONT_H #define FONT_H #include "material.h" struct Glyph { unsigned __int16 letter; char x0; char y0; unsigned __int8 dx; unsigned __int8 pixelWidth; unsigned __int8 pixelHeight; float s0; float t0; float s1; float t1; }; struct GameFont { const char *fontName; int pixelHeight; int glyphCount; Material *material; Material *glowMaterial; Glyph *glyphs; }; #endif // FONT_H