QT += core widgets TEMPLATE = lib CONFIG += staticlib c++17 SOURCES += \ # Base class assets.cpp \ # 360 classes 360/assets_cod2_360.cpp \ 360/assets_cod4_360.cpp \ 360/assets_cod5_360.cpp \ 360/assets_cod6_360.cpp \ 360/assets_cod7_360.cpp \ 360/assets_cod8_360.cpp \ 360/assets_cod9_360.cpp \ 360/assets_cod10_360.cpp \ 360/assets_cod11_360.cpp \ 360/assets_cod12_360.cpp \ # PS3 classes PS3/assets_cod4_ps3.cpp \ PS3/assets_cod5_ps3.cpp \ PS3/assets_cod6_ps3.cpp \ PS3/assets_cod7_ps3.cpp \ PS3/assets_cod8_ps3.cpp \ PS3/assets_cod9_ps3.cpp \ PS3/assets_cod10_ps3.cpp \ PS3/assets_cod11_ps3.cpp \ PS3/assets_cod12_ps3.cpp \ # PC classes PC/assets_cod4_pc.cpp \ PC/assets_cod5_pc.cpp \ PC/assets_cod6_pc.cpp \ PC/assets_cod7_pc.cpp \ PC/assets_cod8_pc.cpp \ PC/assets_cod9_pc.cpp \ PC/assets_cod10_pc.cpp \ PC/assets_cod11_pc.cpp \ PC/assets_cod12_pc.cpp \ # Wii classes Wii/assets_cod4_wii.cpp \ Wii/assets_cod7_wii.cpp \ Wii/assets_cod8_wii.cpp \ # WiiU classes WiiU/assets_cod9_wiiu.cpp \ WiiU/assets_cod10_wiiu.cpp HEADERS += \ # Base class animparts.h \ asset.h \ assetlist.h \ assets.h \ # 360 classes 360/assets_cod2_360.h \ 360/assets_cod4_360.h \ 360/assets_cod5_360.h \ 360/assets_cod6_360.h \ 360/assets_cod7_360.h \ 360/assets_cod8_360.h \ 360/assets_cod9_360.h \ 360/assets_cod10_360.h \ 360/assets_cod11_360.h \ 360/assets_cod12_360.h \ # PS3 classes PS3/assets_cod4_ps3.h \ PS3/assets_cod5_ps3.h \ PS3/assets_cod6_ps3.h \ PS3/assets_cod7_ps3.h \ PS3/assets_cod8_ps3.h \ PS3/assets_cod9_ps3.h \ PS3/assets_cod10_ps3.h \ PS3/assets_cod11_ps3.h \ PS3/assets_cod12_ps3.h \ # PC classes PC/assets_cod4_pc.h \ PC/assets_cod5_pc.h \ PC/assets_cod6_pc.h \ PC/assets_cod7_pc.h \ PC/assets_cod8_pc.h \ PC/assets_cod9_pc.h \ PC/assets_cod10_pc.h \ PC/assets_cod11_pc.h \ PC/assets_cod12_pc.h \ # Wii classes Wii/assets_cod4_wii.h \ Wii/assets_cod7_wii.h \ Wii/assets_cod8_wii.h \ # WiiU classes WiiU/assets_cod9_wiiu.h \ WiiU/assets_cod10_wiiu.h \ clipmap.h \ comworld.h \ d3dresource.h \ effectdef.h \ effecttable.h \ file.h \ font.h \ gameworld.h \ gfximage.h \ gfxlightdef.h \ gfxworld.h \ loadedsound.h \ localizeentry.h \ mapent.h \ material.h \ materialpixelshader.h \ materialtechset.h \ menudef.h \ menulist.h \ model.h \ rawfile.h \ soundalias.h \ soundcurve.h \ sounddriver.h \ stringtable.h \ weapondef.h LIBS += \ -L$$OUT_PWD/../libs/core -lcore INCLUDEPATH += \ $$PWD/../core \ $$PWD/../../third_party/dx9_sdk/include DEPENDPATH += \ $$PWD/../core \ $$PWD/../../third_party/dx9_sdk/include DESTDIR = $$OUT_PWD/../