#include "xmaterialvertexshader.h" #include "xmaterialvertexshaderprogram.h" XMaterialVertexShader::XMaterialVertexShader() : XAsset() , mName() , mProgram() { SetName("Material Vertex Shader"); } void XMaterialVertexShader::Clear() { } void XMaterialVertexShader::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { if (IsDebug()) { qDebug() << QString("[%1] Parsing data for %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(GetName()); } mName.ParsePtr(aStream, false); mProgram.ParseData(aStream); mName.ParseData(aStream); mProgram.ParseData(aStream); } }