#include "xmaterialshaderargument.h" XMaterialShaderArgument::XMaterialShaderArgument() : XAsset() , mType(0) , mDest(0) , mDef(*this) { SetName("Material Shader Argument"); } void XMaterialShaderArgument::Clear() { mType = 0; mDest = 0; mDef.Clear(); } void XMaterialShaderArgument::ParseData(QDataStream *aStream) { *aStream >> mType >> mDest; mDef.ParseData(aStream); } quint16 XMaterialShaderArgument::GetType() const { return mType; } quint16 XMaterialShaderArgument::GetDest() const { return mDest; }