#include "xmaterialvertexstreamrouting.h" XMaterialVertexStreamRouting::XMaterialVertexStreamRouting() : XAsset() , mData(16) , mDecl(15) { SetName("Material Vertex Stream Routing"); } void XMaterialVertexStreamRouting::Clear() { } void XMaterialVertexStreamRouting::ParseData(XDataStream *aStream) { if (IsDebug()) { qDebug() << QString("[%1] Parsing data for %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(GetName()); } for (int i = 0; i < 15; i++) { mDecl[i].ParsePtr(aStream, false); } }