#include "xgfxshadowgeometry.h" XGfxShadowGeometry::XGfxShadowGeometry() : XAsset() , mSurfaceCount(0) , mModelCount(0) , mSortedSurfIndexPtr(0) , mSortedSurfIndex() , mModelIndexPtr(0) , mModelIndex() { SetName("GFX Shadow Geometry"); } XGfxShadowGeometry::~XGfxShadowGeometry() { } void XGfxShadowGeometry::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGfxShadowGeometry::ParseData } void XGfxShadowGeometry::Clear() { }