#include "xd3dindexbuffer.h" XD3DIndexBuffer::XD3DIndexBuffer() : XD3DResource() , mAddress(0) , mSize(0) { SetName("D3D Index Buffer"); } void XD3DIndexBuffer::ParseData(XDataStream *aStream) { XD3DResource::ParseData(aStream); *aStream >> mAddress; if (IsDebug()) { qDebug() << QString("[%1] mAddress = %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(mAddress); } *aStream >> mSize; if (IsDebug()) { qDebug() << QString("[%1] mSize = %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(mSize); } } void XD3DIndexBuffer::Clear() { mAddress = 0; mSize = 0; }