#include "xgputexturesizestack1d.h" XGpuTextureSizeStack1D::XGpuTextureSizeStack1D() : XAsset() , mWidth(0) { } void XGpuTextureSizeStack1D::ParseData(QDataStream *aStream) { } void XGpuTextureSizeStack1D::Clear() { mWidth = 0; }