#include "xmaterial.h" XMaterial::XMaterial() : XAsset() , mInfo() , mStateBitsEntry() , mTextureCount(0) , mConstantCount(0) , mStateBitsCount(0) , mStateFlags(0) , mCameraRegion(0) , mTechniqueSet() , mTextureTable() , mConstantTable() , mStateBitsTable() { SetType(ASSET_TYPE_MATERIAL); SetName("Material"); } XMaterial::~XMaterial() { } void XMaterial::ParseData(QDataStream *aStream) { } void XMaterial::Clear() { mInfo.Clear(); mStateBitsEntry.clear(); mTextureCount = 0; mConstantCount = 0; mStateBitsCount = 0; mStateFlags = 0; mCameraRegion = 0; mTechniqueSet = XMaterialTechniqueSet(); mTextureTable = XMaterialTextureDef(); mConstantTable = XMaterialConstantDef(); mStateBitsTable = XGfxStateBits(); }