#include "xgputexturefetchconstant.h" XGpuTextureFetchConstant::XGpuTextureFetchConstant() : XAsset() { SetName("GPU Texture Fetch Constant"); } XGpuTextureFetchConstant::~XGpuTextureFetchConstant() { } void XGpuTextureFetchConstant::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGpuTextureFetchConstant::ParseData } void XGpuTextureFetchConstant::Clear() { }