#include "xgfxpackedvertex.h" XGfxPackedVertex::XGfxPackedVertex() : XAsset() , mXYZ() , mBinormalSign(0) , mColor() , mTexCoord() , mNormal() , mTangent() { SetName("GFX Packed Vertex"); } void XGfxPackedVertex::ParseData(XDataStream *aStream) { if (GetPtr() == -1) { quint32 rawCoord; for (int i = 0; i < 3; i++) { *aStream >> rawCoord; memcpy(&mXYZ[i], &rawCoord, sizeof(mXYZ[i])); if (IsDebug()) { qDebug() << QString("[%1] mXYZ[%2] = %3").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(i).arg(mXYZ[0]); } } *aStream >> mBinormalSign; if (IsDebug()) { qDebug() << QString("[%1] mBinormalSign = %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(mBinormalSign); } mColor.ParseData(aStream); mTexCoord.ParseData(aStream); mNormal.ParseData(aStream); mTangent.ParseData(aStream); } } void XGfxPackedVertex::Clear() { }