#include "xd3dvertexbuffer.h" XD3DVertexBuffer::XD3DVertexBuffer() : XD3DResource() , mFormat() { SetName("D3D Vertex Buffer"); } void XD3DVertexBuffer::ParseData(XDataStream *aStream) { XD3DResource::ParseData(aStream); mFormat.ParseData(aStream); } void XD3DVertexBuffer::Clear() { }