#include "xaudiochannelmap.h" XAudioChannelMap::XAudioChannelMap() : XAsset() , mEntryCount(0) , mEntries(QVector()) { } XAudioChannelMap::~XAudioChannelMap() { for (int i = 0; i < mEntries.size(); i++) { delete mEntries[i]; } mEntries.clear(); } quint8 XAudioChannelMap::GetEntryCount() const { return mEntryCount; } XAudioChannelMapEntry *XAudioChannelMap::GetMapEntry(int aIndex) const { return mEntries[aIndex]; } void XAudioChannelMap::SetMapEntry(int aIndex, XAudioChannelMapEntry *aEntry) { mEntries[aIndex] = aEntry; } void XAudioChannelMap::ParseData(QDataStream *aStream) { *aStream >> mEntryCount; aStream->skipRawData(3); quint32 entriesPtr; *aStream >> entriesPtr; if (entriesPtr) { mEntries.resize(mEntryCount); for (int i = 0; i < mEntryCount; i++) { mEntries[i] = new XAudioChannelMapEntry(); mEntries[i]->ParseData(aStream); } } } void XAudioChannelMap::Clear() { mEntryCount = 0; for (int i = 0; i < mEntries.size(); i++) { delete mEntries[i]; } mEntries.clear(); }