#include "xloadedsound.h" XLoadedSound::XLoadedSound() : XAsset() , mName() , mSound() { } XLoadedSound::~XLoadedSound() { } void XLoadedSound::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { mName.ParsePtr(aStream, false); mSound.ParseData(aStream); } } void XLoadedSound::Clear() { mName.Clear(); mSound.Clear(); }