#include "xgfxworldvertex.h" XGfxWorldVertex::XGfxWorldVertex() : XAsset() , mXYZ() , mBinormalSign(0.0f) , mColor() , mTexCoord() , mLmapCoord() , mNormal() , mTangent() { } XGfxWorldVertex::~XGfxWorldVertex() { } void XGfxWorldVertex::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { *aStream >> mXYZ[0] >> mXYZ[1] >> mXYZ[2] >> mBinormalSign; // Read color components quint8 r, g, b, a; *aStream >> r >> g >> b >> a; mColor.SetColor(r, g, b, a); // Read texture coordinates *aStream >> mTexCoord[0] >> mTexCoord[1] >> mLmapCoord[0] >> mLmapCoord[1]; // Read normal and tangent (assuming they're PackedUnitVec) mNormal.ParseData(aStream); mTangent.ParseData(aStream); } } void XGfxWorldVertex::Clear() { }